Feeling a little spacey, a little out there? Maybe you're a star and want the world to know? Or maybe you just want to have a little silly fun? If so, then the You Know, For Kids deely boppers are for you!
What can I say? They attach to your head, and the springs and stars wiggle around when you move! It's fun on a bun -- assuming your hair is in a bun, of course!
Only five prims, Transferrable as a gift, and a steal at the price!
Available in You Know, For Kids, at in Livingtree!
http://slurl.com/secondlife/Livingtree/162/119/24
Also check out my other goodies (Whee-Los, EZ Bake Ovens, Lamps, Music Box, Lemonade Stand, Pinwheels, and more), an all the other goodies for both kids an adults!
Update blog for Livingtree Island in Second Life®! Find out what's going on on the island, learn what we're all up to, and hear about new goods from Robin (Sojourner) Wood, Marianne McCann, and Pygar Bu!
Saturday, January 24, 2009
Sunday, January 18, 2009
New Playset @ Pygar's Stuff!
Hi!
I have a new playset in my store - a dollhouse for my HowdyKat and DarlingDanny dolls! There's furnishings for it and there are two different variations of the dolls, one is standing and the other is sitting. Both sets of dolls are also modifyable, so you can design clothes for em, or add animations for playing or carrying, whatever you like!
The nightstand has a working lamp, too, that uses Robin's configurable light script. Touch the lamp shade to set it. It will light the whole dollhouse, but not much farther than that. ;-D
Enjoy!
Pygar Bu
Yes... the invisible dog!
Tired of seeing all your friends running around with amazing AI puppies? Want to run with the pack but a dog you lack? Want to amaze and amuse your friends? Well, now you can!
You Know, For Kids announces the amazing, incredible Invisible Dog!
Available for both kids and adults in one slim package, this wonder pup will stay by your side in his finely crafted leash. Just attach the leash to yourself and go for a walk: it's all you need to do! 100% housebroken, obedient, and never one to bark at strangers (or anything else!)
Available at You Know, For Kids in Livingtree!
Sold No Mod / No Copy / Transfer, with both adult and child avatar sizes in one box - keep one and give the other as a gift, if you want. Some AOs may override the holding animation.
Get an invisible dog today!
You Know, For Kids announces the amazing, incredible Invisible Dog!
Available for both kids and adults in one slim package, this wonder pup will stay by your side in his finely crafted leash. Just attach the leash to yourself and go for a walk: it's all you need to do! 100% housebroken, obedient, and never one to bark at strangers (or anything else!)
Available at You Know, For Kids in Livingtree!
Sold No Mod / No Copy / Transfer, with both adult and child avatar sizes in one box - keep one and give the other as a gift, if you want. Some AOs may override the holding animation.
Get an invisible dog today!
Friday, January 16, 2009
Clothing 101 Book Ready Now!
The Clothing 101 book, from the Lectures that I gave last November, is finished and ready to read at the Texture Library on Livingtree.
You can sit there and read it for free, or you can pick up a copy to take home for only L$100.
It explains everything that I think you should know before you start to make clothing in SL.
I start by explaining the difference between texture clothing and prim clothing. Then I explain how to make clothes using the Appearance dialog, in case you don't know that.
Next, I explain what a 3D mesh, such as the one that makes all our Avatars, really is, and what a UV Map is. I talk about the 3 UV Maps that are used on our avatars, and why we only have one arm, and one foot, for texturing purposes.
After that, I discuss Clothing Layers - what goes on top of which, and how much of the AV each covers.
Then we get into the meat of the topic, as I explain how to wear a "UV Suit" (which is included in the book, using a Notecard) to design clothing. How to test for errors before you've put much work into a garment, how to get onto the Beta (Preview) Grid, so you can save Lindens as you test your work, and how to fix things when you find glitches.
Finally I show you the common problem areas on the Avatar - things that always stretch, and how to deal with them.
As a bonus, at the end, I talk about how to use repeating patterns as fabric for your clothing, by making Patterns in Photoshop®.
All of this is presented in a 42 page THiNC book, fully illustrated, with a link to my Website (so you can get the Subdivided UV "Templates" to use in your own work) a Notecard full of textures and UV/Test clothing, and landmarks to the Texture Tutorial and Texture Library where you can find other books. (Assuming you're not sitting there reading this one.)
If you're not familiar with THiNC books, they are as close to real books as I've seen in SL, with turning pages and everything. You can read them by zooming in, or, if you own the book, you can wear it as an HUD. I think it's the perfect way to publish a reference book for you to use in SL.
But come see for yourself! You'll find the book at the Texture Library on Livingtree.
See you there!
You can sit there and read it for free, or you can pick up a copy to take home for only L$100.
It explains everything that I think you should know before you start to make clothing in SL.
I start by explaining the difference between texture clothing and prim clothing. Then I explain how to make clothes using the Appearance dialog, in case you don't know that.
Next, I explain what a 3D mesh, such as the one that makes all our Avatars, really is, and what a UV Map is. I talk about the 3 UV Maps that are used on our avatars, and why we only have one arm, and one foot, for texturing purposes.
After that, I discuss Clothing Layers - what goes on top of which, and how much of the AV each covers.
Then we get into the meat of the topic, as I explain how to wear a "UV Suit" (which is included in the book, using a Notecard) to design clothing. How to test for errors before you've put much work into a garment, how to get onto the Beta (Preview) Grid, so you can save Lindens as you test your work, and how to fix things when you find glitches.
Finally I show you the common problem areas on the Avatar - things that always stretch, and how to deal with them.
As a bonus, at the end, I talk about how to use repeating patterns as fabric for your clothing, by making Patterns in Photoshop®.
All of this is presented in a 42 page THiNC book, fully illustrated, with a link to my Website (so you can get the Subdivided UV "Templates" to use in your own work) a Notecard full of textures and UV/Test clothing, and landmarks to the Texture Tutorial and Texture Library where you can find other books. (Assuming you're not sitting there reading this one.)
If you're not familiar with THiNC books, they are as close to real books as I've seen in SL, with turning pages and everything. You can read them by zooming in, or, if you own the book, you can wear it as an HUD. I think it's the perfect way to publish a reference book for you to use in SL.
But come see for yourself! You'll find the book at the Texture Library on Livingtree.
See you there!
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